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Command Reference
The 22 documented task commands in Impeccable 4.0.4, grouped by what they do. Project setup uses init; craft remains only as a deprecated compatibility alias, and teach aliases init.
Create
| Command | What it does |
|---|---|
impeccable | The design intelligence behind every command. |
shape | Plan UX and UI before code. |
Evaluate
| Command | What it does |
|---|---|
audit | Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. |
critique | Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. |
Refine
| Command | What it does |
|---|---|
animate | Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. |
bolder | Amplify safe or boring designs to make them more visually interesting and stimulating. |
colorize | Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. |
delight | Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. |
layout | Improve layout, spacing, and visual rhythm. |
overdrive | Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. |
quieter | Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. |
typeset | Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. |
Simplify
| Command | What it does |
|---|---|
adapt | Adapt designs to work across different screen sizes, devices, contexts, or platforms. |
clarify | Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. |
distill | Strip designs to their essence by removing unnecessary complexity. |
Harden
| Command | What it does |
|---|---|
harden | Make interfaces production-ready: error handling, i18n, text overflow, edge case management, and resilience under real-world data. |
onboard | Design onboarding flows, first-run experiences, and empty states that guide new users to value. |
optimize | Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. |
polish | Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. |
System
| Command | What it does |
|---|---|
document | Generate a DESIGN.md file that captures the current visual design system. |
extract | Pull reusable patterns, components, and design tokens into the design system. |
live | Interactive live variant mode. |
Setup and compatibility
| Entry | Current behavior |
|---|---|
init | Sets up project context in PRODUCT.md and can offer document for DESIGN.md. |
craft | Deprecated. Routes an ordinary natural-language new-work request and adds no behavior. |
teach | Redirects to init. |